But one thing which many RPG players have in common, is the hatred of overly complex, convoluted, and infuriating in-game mechanics. Some could argue that archaism, and low budget solutions, are the heart and soul of the RPG genre, and the above flaws, will simply not be enough to deter them from purchasing Blackguards 2. And there comes a point where most who decide to give this particular title a go, will simply skip majority of the exposition, and conversations all together, and that’s simply because the supporting visual façade, is not up to scratch. However, still images, ambient sounds, and average at best voice acting do very little to convince one to get invested into the story that Blackguards 2 is trying to tell. And if not for the title’s limitations, its story could have been the center point of the entire experience. Blackguards 2 suffers from the same problems that Torment: Tides of Numenera did, earlier this year. And as epic, and as mind-boggling title’s themes and plot-lines may be, they’re ultimately hindered by the title’s limited visual capabilities. On one hand it is a narrative heavy RPG adventure, but on the other, the very same adventure is told using stills, and limited art. The mix of different forms and substances in Blackguards 2 is simply astounding. And not strange, the way that Metal Gear Solid series is odd and unpredictable, yet incredible – no, it is strange in the same way that a homeless man talking to himself in third person, is strange. To put it bluntly, Blackguards 2 is simply strange. And that’s because the title at hand is not a TPP, or FPP action RPG, but because it is an eerie mix of turn =-based strategy, Dungeons and Dragons like foundations and structure, and story-board centeric narrative devices. But unfortunately, even when one takes such a stance, it is difficult to give Blackguards 2 any bonus points for its quote-on-quote complexity, as it is not the role-playing experience, which one would otherwise expect from a title carrying a tag of an RPG. Some could argue that the decrease in quality, in case of Blackguards 2, comes from the fact that this particular title, unlike Daedalic’s other works, is not an adventure game, but an RPG. And unfortunately, Daedalic’s most recent console release, in form of Blackguards 2 follows in the footsteps of developer’s lesser titles such as A New Beginning, rather than Ken Follett’s The Pillars of The Earth. And in many ways, the overall quality of this particular entertainment product was surprising to say the least, as in the past, the developer in question has been known for releases which were rather sub-par, to say the least. Earlier this year, Daedalic Entertainment has released arguably the greatest adventure game of this generation, in form of Ken Follett’s The Pillars of The Earth.
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